<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" >
<channel>
<title>Game Programming | Buy Books Online from Programming Books Store</title>
<link>http://programming-book.gamefanc.com</link>
<description><![CDATA[
reviews, price comparison  from Buy Books Online from Programming Books Store]]></description>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<lastBuildDate>Mon, 06 Sep 2010 14:20:15 -0400</lastBuildDate>
<ttl>60</ttl>
<generator>Buy Books Online from Programming Books Store RSS 2.0</generator>
<language>en-us</language>
<copyright>Copyright 2009, Buy Books Online from Programming Books Store</copyright>
<item>
<title>Programming Game AI by Example</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Programming_Game_AI_by_Example-1556220782.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Programming-Game-Example-Mat-Buckland/dp/1556220782%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1556220782">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/51jAoX1id6L._SL160_.jpg"	 alt="Programming Game AI by Example" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Programming_Game_AI_by_Example-1556220782.html">Programming Game AI by Example</a></b>]]></description>
</item>
<item>
<title>Beginning C++ Through Game Programming, Third Edition</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Beginning_C_Through_Game_Programming_Third_Edition-1435457420.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Beginning_C_Through_Game_Programming_Third_Edition-1435457420.html">Beginning C++ Through Game Programming, Third Edition</a></b>]]></description>
</item>
<item>
<title>An Introduction to Linear Programming and Game Theory</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-An_Introduction_to_Linear_Programming_and_Game_Theory-0470232862.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Introduction-Linear-Programming-Game-Theory/dp/0470232862%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0470232862">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/415hj2bLO1L._SL160_.jpg"	 alt="An Introduction to Linear Programming and Game Theory" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		<b>Praise for the Second Edition:</b>    <p>    "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications."<br>    <i>?Mathematical Reviews of the American Mathematical Society</i>    <p>    <i>An Introduction to Linear Programming and Game Theory, Third Edition</i> presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems.    <p>    This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel®, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel® is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications.    <p>    Additional features of the Third Edition include:    <p>    <ul>      <li>A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models      <li>    <p>    Revised proofs and a discussion on the relevance and solution of the dual problem      <li>    <p>    A section on developing an example in Data Envelopment Analysis      <li>    <p>    An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games      </ul>    <p>    Providing a complete mathematical development of all presented concepts and examples, <i>Introduction to Linear Programming and Game Theory, Third Edition</i> is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science<i>.</i><br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-An_Introduction_to_Linear_Programming_and_Game_Theory-0470232862.html">An Introduction to Linear Programming and Game Theory</a></b>]]></description>
</item>
<item>
<title>ActionScript 3.0 Game Programming University</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-ActionScript_3_0_Game_Programming_University-0789737027.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/ActionScript-3-0-Game-Programming-University/dp/0789737027%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0789737027">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/41c2g03MrjL._SL160_.jpg"	 alt="ActionScript 3.0 Game Programming University" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		<P style="MARGIN: 0px"> </P>  <DIV sercontent>Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - <U>flashgameu.com</U>,  which contains files, updates, new content, Gary's blog and much more.  </DIV>  <DIV sercontent> </DIV>  <DIV sercontent> </DIV><br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-ActionScript_3_0_Game_Programming_University-0789737027.html">ActionScript 3.0 Game Programming University</a></b>]]></description>
</item>
<item>
<title>Killer Game Programming in Java</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Killer_Game_Programming_in_Java-0596007302.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Killer-Game-Programming-Andrew-Davison/dp/0596007302%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0596007302">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/51Cs251UoWL._SL160_.jpg"	 alt="Killer Game Programming in Java" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		<DIV><p>Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. </p> <p>Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find <i>Killer Game Programming in Java</i> invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. </p> <p><i>Killer Game Programming in Java</i> is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games.  In addition to the most thorough coverage of Java 3D available, <i>Killer Game Programming in Java</i> also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. <i>Killer Game Programming in Java</i> is a must-have for anyone who wants to create adrenaline-fueled games in Java.<br></p></div><br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Killer_Game_Programming_in_Java-0596007302.html">Killer Game Programming in Java</a></b>]]></description>
</item>
<item>
<title>Game Coding Complete, Third Edition</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Game_Coding_Complete_Third_Edition-1584506806.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1584506806">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/51xk2yfNsjL._SL160_.jpg"	 alt="Game Coding Complete, Third Edition" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		Welcome to "Game Coding Complete, Third Edition," the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Game_Coding_Complete_Third_Edition-1584506806.html">Game Coding Complete, Third Edition</a></b>]]></description>
</item>
<item>
<title>Beginning Game Programming, Third Edition</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Beginning_Game_Programming_Third_Edition-1435454278.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Beginning-Programming-Third-Jonathan-Harbour/dp/1435454278%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1435454278">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/410JENWzy6L._SL160_.jpg"	 alt="Beginning Game Programming, Third Edition" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Beginning_Game_Programming_Third_Edition-1435454278.html">Beginning Game Programming, Third Edition</a></b>]]></description>
</item>
<item>
<title>Beginning Java Game Programming Second Edition</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Beginning_Java_Game_Programming_Second_Edition-1598634763.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Beginning-Java-Game-Programming-Second/dp/1598634763%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1598634763">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/41FhBFoQX2L._SL160_.jpg"	 alt="Beginning Java Game Programming Second Edition" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Beginning_Java_Game_Programming_Second_Edition-1598634763.html">Beginning Java Game Programming Second Edition</a></b>]]></description>
</item>
<item>
<title>C# Game Programming: For Serious Game Creation</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-C_Game_Programming_For_Serious_Game_Creation-1435455568.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Game-Programming-Serious-Creation/dp/1435455568%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D1435455568">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/515moWPaXoL._SL160_.jpg"	 alt="C# Game Programming: For Serious Game Creation" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.<br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-C_Game_Programming_For_Serious_Game_Creation-1435455568.html">C# Game Programming: For Serious Game Creation</a></b>]]></description>
</item>
<item>
<title>Tricks of the Windows Game Programming Gurus (2nd Edition)</title>
<guid isPermaLink="false">
</guid>
<link>http://programming-book.gamefanc.com/reviews-Tricks_of_the_Windows_Game_Programming_Gurus_2nd_Edition-0672323699.html</link>
<pubDate>Mon, 06 Sep 2010 14:20:15 -0400</pubDate>
<description><![CDATA[
		<table border="0" cellpadding="5" cellspacing="0">
<tr valign="top">
<td align="center">
		<a href="http://www.amazon.com/Tricks-Windows-Game-Programming-Gurus/dp/0672323699%3FSubscriptionId%3DAKIAJS4AG6RU3M4QIOHQ%26tag%3Dprogramming-book66-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0672323699">
		    <img  border="0"  src="http://ecx.images-amazon.com/images/I/51ZD2X1XS1L._SL160_.jpg"	 alt="Tricks of the Windows Game Programming Gurus (2nd Edition)" style="margin-right: 15px;padding:5px;" />
		   
		     <br />
		      <br />
		  
		    
		     <IMG border="0"  align="left"  src="http://rcm-images.amazon.com/images/G/01/buttons/buy-from-tan.gif"/ >
		     </a>
		     </td>
<td>

		     		<P><I>Tricks of the Windows Game Programmin Gurus, 2E</I> takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.</P><br /><br />
		
        
		</td></tr></table> 
		 <b>Read more <a href="http://programming-book.gamefanc.com/reviews-Tricks_of_the_Windows_Game_Programming_Gurus_2nd_Edition-0672323699.html">Tricks of the Windows Game Programming Gurus (2nd Edition)</a></b>]]></description>
</item>
</channel></rss>
